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Dec 31, 2009, 6:55am



Gnome

Alignment: Good
Homes: Mountains

Max Population:

-5%
Food Consumption: -20%
Gem Production: +5%
Cannot Build Barracks

Mechanical Genius:

10% reduction of re-zoning costs.


Suicide Squad:
4 / 0
Squad Suffers 50% casualties
200p, 50r
Tinker:
0 / 2.5
-
250p, 5r
Rockapult:
2 / 4*
* Increases by 1 for every 20% Mountains (buildings inclusive), maximum +2
675p, 330r
Juggernaut:
* / 3
* Juggernaut's Power is 5 if your target has less than 75% of your land. If your target has between 75% and 90% of your land, Juggernaut's Power is 6. Over 90% of your land, and Juggernaut's Power is 7
775p, 550r

Dominion Strategy Forums :: Good Race Strategies :: Gnome Strategy :: gnome strat
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 AuthorTopic: gnome strat (Read 393 times)
What is a good gnome strat
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 gnome strat
« Thread Started on May 21, 2003, 1:25pm »
[Quote]

Anyone know a good gnome strat ????
About 75% mountains? and then the rest full with farms anda little bit towers for mana?
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 Re: gnome strat
« Reply #1 on May 21, 2003, 6:26pm »
[Quote]

hmm, well id be glad to try to help you out with one you come up with.....

why dont you think out a build and then write it out in here with reasons for each of the buildings

also what you'll be doing in terms of attacking/exploring converting
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 Re: gnome strat
« Reply #2 on May 25, 2003, 10:33pm »
[Quote]

A good strat aye?


hmmm... you only need about 50-55% mountains if your exploring 65-70% if your going to use GN build lots of DM because you have a 5% Gem bonus and that always helps... and you need quite a few homes because of the no barracks rule for gnomes... and conversion should take place around 1500 yeah thats all i can remember... it was 6 rounds ago since i last played gnome ::)
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 Re: gnome strat
« Reply #3 on Aug 9, 2003, 4:55pm »
[Quote]

How much OM would be needed if planning to convert @ 2k acres?

Also should i run masonaries late rd...

thx
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