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Dec 31, 2009, 6:52am



Merfolk

Alignment: Good
Homes: Water

Lumber Production:

-30%
Offense vs Lizardfolk:
+5%

Erosion:

20% of captured land automatically re-zoned into water.


Mermen:
3 / 0
No boats needed
275p, 0r
Sirens:
0 / 3
-
300p, 0r
Kraken:
4 / 2
Sinks boats when attacking, No boats needed
650p, 0r
Leviathan:
0 / 7
Sinks boats when defending
1450p, 0r

Dominion Strategy Forums :: Good Race Strategies :: Merfolk Strategy (1 Viewing)
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  SubjectStarted byRepliesViewsLast Post
  DFDFDSFASDG37May 9, 2009, 1:35am
by SDAFDG
  The Magic Pitcherwydy200907Mar 1, 2009, 11:30pm
by wydy2009
  The Good Side of Fearasln200905Feb 18, 2009, 9:43pm
by asln2009
  HUMOR THEM! wydy200901Feb 12, 2009, 11:59pm
by wydy2009
  Elite Miami Escort Servicemiami escorts02Feb 12, 2009, 12:45am
by miami escorts
  rd 18 merf explorerr1chdad7377Mar 21, 2007, 3:14am
by dwqdwq
  Rd18 OOPAttker Merf Sim
[ Pages: 1, 2 ]
DragoonKain17415Jun 6, 2003, 4:09pm
by mickles
  Round 17 exp Merfolk 8798 acres
[ Pages: 1, 2 ]
para15625Jun 6, 2003, 9:18am
by r1chdad
  Round 17 Attacking Merfolkmickles6291Jun 4, 2003, 2:26pm
by mickles
  Merfolk at 1200
[ Pages: 1, 2 ]
Jeff19386May 24, 2003, 11:25pm
by mickles
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