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Dec 31, 2009, 6:52am



Troll

Alignment: Evil
Homes: Plains

Max Population:

-5%
Spy Strength: -10%
Food Consumption: +5%
Attack Strength: +5%

Regeneration:

Reduces combat losses by 10%.


Brute:
4 / 0
-
350p, 25r
Ogre:
0 / 3
-
300p, 25r
Basher:
5* / 2*
* Automatic regeneration causes fewer casualties. Against Goblin, Dwarf and Kobold is 6,3
1150p, 105r
Smasher:
7* / 7
* Against Goblin, Dwarf, Wood Elf and Kobold is 8,7
1600p, 160r

Dominion Strategy Forums :: Evil Race Strategies :: Troll Strategy :: Troll OOP strat
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 AuthorTopic: Troll OOP strat (Read 465 times)
Hows This Strat
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 Troll OOP strat
« Thread Started on May 25, 2003, 8:41am »
[Quote]

It seems like there's no strats up yet for Troll... Well, I simmed one, and made a few msitakes, but here it is. BTW, it's a 6th wave sim w/ monarchy. It's also a hardcore one, cuz I logged i nearly every hour. Lol, that's what the coffee's for :o


~550 Land Strat~

*monarch* The Dominion of SimulatedDominion *monarch*
Overview
Ruler: Troll
Race: Troll
Land: 550
Peasants: 6,575
Draftees: 622
Employment: 100.00%
Networth: 27,422
Prestige: 250
Resources
Platinum: 244,777
Food: 3,042
Lumber: 22,257
Mana: 5,741
Ore: 44,985
Gems: 14,832
Boats: 39
Military
Morale: 100.00%
Brute 1,403
Ogre 10
Basher 10
Smasher 425
Spies: 100
Wizards: 10
ArchMages: 10

Construction Advisor
Your buildings
Building types Number % of Land
Home: 25 4.55%
Alchemy: 121 22.00%
Farm: 30 5.45%
Smithy: 182 33.09%
Masonry: 0 0.00%
Gryphonnest: 0 0.00%
Oremine: 31 5.64%
Tower: 20 3.64%
Wizardguild: 0 0.00%
Diamondmine: 103 18.73%
ForestHaven: 0 0.00%
Lumberyard: 25 4.55%
Factory: 0 0.00%
Guardtower: 0 0.00%
Dock: 13 2.36%
Shrine: 0 0.00%
Barrack: 0 0.00%
Temple: 0 0.00%
Treasury: 0 0.00%
Barren Land: 0 0.00%
Incoming Buildings: 0 0.00%
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Rice
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 Re: Troll OOP strat
« Reply #1 on May 25, 2003, 9:05am »
[Quote]

Lol, that was me btw, I just wasn't logged in. :P

Anyways, I would post the sim, but it can't fit, even if I split it into two posts.

Well, just build all your docks, ore mines, and towers, and then use up the rest of your land to build alchemies. Stop building alch's now. Explore caverns until you've eplored enough for your dm's and then strat exploring plains for your smithies. Build all your land when it comes in. Keep casting spells; try to get harmony, midas touch, mining strangth, and gaia's watch, in that order. Also, put your gems into keep every hour, so you have enough draftees to build your military.


Do you guys have any advice for me??? I'm going to play toll next round and it'll be my first time.
« Last Edit: May 25, 2003, 9:08am by Rice »Link to Post - Back to Top  IP: Logged
Avilyn
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 Re: Troll OOP strat
« Reply #2 on May 25, 2003, 12:09pm »
[Quote]

You won't be able to attack, as you are violating the 2:1 rule. "You must have at least 1 modified defensive troop power for every 2 modified offensive troop power that you control."

By my calculation:
Mod OP = 9068
Mod DP = 3025
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 Re: Troll OOP strat
« Reply #3 on May 25, 2003, 12:34pm »
[Quote]

AS to the strategy itself, I would say you need a few more Towers and Lumberyards. You may have enough lumber and mana for now, but if you are growing fast it will slow you down.

If you are building high DMs to increase your keep, I would say you should build homes. You'll get more peasants that way, but you won't have as much income. However, if you are being limited by your draftees, homes are the way to go.

My calcualtion for the homes:
With DMs
[(25*30)+(525*15)]*(1+.05) = 9056 Max Pop (Assuming a 10% bonus from Keep)
525*20 = 10500 Max Employed
With Homes
[(128*30)+(422*15)]*(1-.05) = 9661 Max Pop (Assuming a 0% bonus from Keep)
422*20 = 8440 Max Employed

You will also need more docks. Right now, your 39 boats can carry 1170 troops. You are 8 boats short of being able to send all of your Brutes.
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mickles
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 Re: Troll OOP strat
« Reply #4 on May 25, 2003, 12:42pm »
[Quote]

-13 docks=1170 boats. You wont be able to send it all.

-You will want 35 towers, and 30-40 wizzies in addition to the archmages. Otherwise you will have real trouble getting ops. You need good wizzies, as you are on 550 as opposed to 500

-100 spies is a bit more than you need.

-I ran out of ore with 35 oremines, on a 550 land trollstrat. Then again I had close to double your smashers. But it is something to consider. 35-40 oremines would be good, esp because you will need to train a lot of smashers right after oop.

-You definitely wont have enough food to make it with 30 farms. I would say 40-50.

-30-35 lumberyards is really nice if you want to get your land built quickly when it comes in

-drop the diamondmines. The only imp worth it right now in protection is science, and because of the science nerf in the rd 17 changes, its not worth it anymore. Get them after oop when you can pump keep.

-massive alcs are nice for a troll.

Rest is ok. Personally I like going more smashers better, as the biggest problem is defense 12 hours oop. But hey thats not too bad. I managed 750 smashers, and 700 brutes as a wave 5 no monarch, however that was pre rd 17.
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mickles
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 Re: Troll OOP strat
« Reply #5 on May 25, 2003, 12:44pm »
[Quote]

I wouldnt build many more homes (if any). You will find barracks much better after oop. You can even consider destroying those 25 homes>alcs early as there is no rezoning.
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 Re: Troll OOP strat
« Reply #6 on May 25, 2003, 4:34pm »
[Quote]

:) ... Looks like I have quite a bit of simulating left to do, until it 's perfect...
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